2016 LIVE DECEMBER 7 D H M S

The Game Awards recognizes and upholds creative and technical excellence in the global video game industry. We bring together a diverse group of game players, game developers, and notable names from popular culture to celebrate and advance gaming’s position as the most immersive, challenging and inspiring form of entertainment.

Our Awards ceremony, held annually in December, celebrates both game creators and game players, and gives fans a sneak preview of games set to be released in the future. The program is broadcast globally, free-of-charge, on all gaming screens and digital platforms, and recognizes video games across PC, mobile, console, VR/AR, and also eSports.

ADVISORY BOARD

The Game Awards advisory helps guide and advance the mission of The Game Awards. The Board is not involved in the selection of award nominees or winners, and learns of the results of jury voting at the same time as the general public. The advisory board includes:

Activision

Eric Hirshberg

CEO

AMD

Dr. Lisa Su

CEO

Electronic Arts

Patrick Soderlund

EVP, EA Worldwide Studios

Kojima Productions

Hideo Kojima

Microsoft

Phil Spencer

Head of Xbox

Nintendo of America

Reggie Fils-Aime

President

Rockstar Games

Sony Interactive Entertainment

Shawn Layden

Chairman, SIE Worldwide Studios

Ubisoft

Yves Guillemot

CEO

Valve

Warner Bros. Interactive Entertainment

David Haddad

President

OUR
TROPHY

Designed by WETA Workshop in New Zealand and Geoff Keighley, The Game Award depicts the evolution of the video game medium by way of an angel that ascends through digital building blocks. Watch a behind the scenes look at the making of the trophy at WETA Workshop.

WATCH THE "MAKING OF"

PAST CEREMONIES

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GEOFF
KEIGHLEY

The Game Awards was created in 2014 by media entrepreneur Geoff Keighley. Over the past two decades, Keighley has served as a journalist, host, and producer of video game programming cross multiple platforms, including print, television and digital media. Keighley is perhaps best known for his work over the years with Entertainment Weekly, Spike TV, G4, and YouTube, as well as his landmark series of behind the scenes game development stories known as “The Final Hours.” In 2017 he also produced E3’s first consumer programming, the “E3 Coliseum,” two days of panels with game creators and master storytellers from other entertainment mediums.

CONTACT US

For business related inquiries, including sponsorship and distribution questions, please contact

info@thegameawards.com